Monday, June 24, 2013

Ok,

I'm taking a short break from Broken Sword.
I'm finding it not so enthralling as I expected in the beginning, so I might as well play something different for a change.

I'm a bit undecided on what to play now. On one hand I'm thinking of another fun adventure, such as one from the Monkey Island series, likely the third one.



I'm Guybrush Threepwood, mighty pirate!

On the other hand, I'm also thinking about one of the more "serious" games such as Riven, or more likely one of my favories: Syberia.

Syberia = Pure magic!
 If I'm going on the Syberia path though, I still have to make it run on Linux, which might be an issue.

Oh well, let me think a bit about it and I'll start typing soon enough.


Monday, June 17, 2013

Broken Sword: Back in Paris... Again

Not much to say today, I didn't feel much like playing.

Still, I did meet a nice priest who polished my Templar cup!

Same scenery, new character!
In the end, although I didn't play much today, I did get to figure what the lens was for. Not a bad improvement overall.


The Templar probably wasn't very happy when he took this picture...


Sunday, June 16, 2013

Broken Sword: Syria Continued

It just so happened that the kebab seller with the Union Jack didn't speak any English apart from "buy kebab, most good"... go figure.

Little did I know at the time that that same kebab seller would play a key role in progressing further down my adventure path.

At last, the bathroom.

Damn, I was stuck big time in this market square trying to figure what to do, just because it seems I forgot to read a little note... And afterwards because I just wasn't clever enough to get a towel... oh well.

I've also learned that the killer knows my name by the cab driver... It suddenly seems that peril is on it's way towards me!

Peril. On a very non-subtle way.

 Well, yes, the peril eventually found me. I regret I had to use a save game for some 4 or 5 times on Bull's Head until I managed to figure out how to survive it.

Save, save, save. And when in doubt, save again!

In the end I did manage it and was soon back in Paris telling Nico about my tale.

Wednesday, June 12, 2013

Broken Sword: Syria

My last discovery, back in Paris on the catacombs of Montfauçon, led me to a small village in Syria.
At arrival, one can only feel that this place is unlike any other previously visited.

The Arab theme never stops to feel exotic.
Alas, after much, much talk,  I finally found where the Alamut is! To further the excitemente, I also met the self-proclaimed world's greatest luxury taxi driver. Surprises just don't seem to stop flowing in this middle east jewel called Marib.

Ultar and the Alamut club




It seems Syria is one of those places who will make me talk to many people. Although I've found the club, I'm so far failing to do much more, including opening the door to the bathroom.
This is one of those places that will require some thorough exploration in order to make the best of it.

The Union Jack rather contrasts in this set





Broken Sword: Beneath Montfauçon

After Spain I found out a new clown in town... Actually, a juggler.
There's something about Paris and clowns...

After a bit of self-humiliation, I finally managed to get him out of my way and progress to the catacombs of Montfauçon, all under the scrutinizing eyes of an applauding crowd!

I felt a bit at a lost in the sewers, as it took me a while to figure out what to do with the boat, but eventually I found out what to do. At that moment I realized it was a long time since I last saved... So I did it, you never know who you'll find in these dark catacombs.

I wonder who navigates the sewers with a boat with a winch...

One of the things that sometimes frustrate you in this game (well, in most of these adventure games I guess), is that you'll spend an awful amount of time when you're stuck because you always assume you left something to do in some other part and you'll be walking around a lot.
It's not like Riven when you wander around for days trying to figure out a sound you heard, but it will still make you wonder a bit.

Hmmm... not the Templars I was expecting to find.

In the end, the catacomb expedition proved fruitful in finding out a major part of the plot, who the players are in this conspiracy. The brief hint on what they're looking for is exposed: The Broken Sword!
What it is or what is it for remains yet a mystery, but alas, the next location is unveiled by the light!



I'm finally using an object other than the sewer tool!

Tuesday, June 11, 2013

Broken Sword: Spain

Our hero, Mr. Stobbart, has then arrived in Spain.
The bull in the Templar parchment had already hinted that location, but finally the moment came to travel there.

Southern Europe... I smell spring already!

Spain proved to be very, very entertaining. Not an awful amount of puzzles, but all the lore about the Templars coming from the Countess felt like a million.
It did take me a bit to get to talk to the Countess due to the general unfriendliness of the caretaker, but it was worth it.

Breaking the ice

In the end, it also took me a while to figure out the chess enigma, but it proved to be a logic one.
The unfolding of the mystery behind the Templars eventually led to... well, promising to solve even more mysteries.

Crypts, riddles and five dead knights

Monday, June 10, 2013

Broken Sword: Templar Artifacts

Ok, so I figured out how to get the tripod... Ok, with some help of my friend Nico I admit.
And I didn't need to show the parchment to André after all, I have totally forgotten he told me he'd visit Nico. Ok, I didn't forget it, I just assumed it was something triggered by some action I needed done.

Hmm... Ok, I guess I triggered it but recovering the tripod then.

Nico got it all done this time.

After another of my visits to the museum, André hinted where can I procede with my adventure.

Spain, here I go!